Since TerrainComposer2, TC1 is deprecated and not available anymore on the Asset Store. However TC1 is included for free with TerrainComposer2 as a download link.
TerrainComposer is an Unity Extension Tool that enables developers to compose AAA quality Unity Terrain. It is also a Scene/Level Composer. It uses the standard Unity Terrain, and with a few clicks you can create astonishing results. It has a friendly GUI interface, is very easy to learn and its unlimited multi-threading output possibilities makes it a very powerful tool. Creating terrain that normally takes days or weeks to make, with this tool it only takes a few minutes! Saving you tons of work and time. Speed, quality and realism is the strength of this tool. And it’s curve, layer and filter based! The possibilities are endless. The layers and filters can be used for example to blend splat textures on height, random, degree, normals or an image etc. A small change in a curve or filter gives a totally different terrain.
TerrainComposer 1.9 is released and is Unity5 ready it includes 5 complete examples terrains that run out of the box in 3-4 clicks.
TerrainComposer is very flexible and can be used for all kinds of terrains and environments. For example flight simulator perspective as well as first person perspective. You can create low detail high performance terrain for example the mobile platform, as well as high detail AAA terrain for high end graphic systems. It supports all terrain resolutions high and low, as well as the support for multi-terrain, which is totally automated. For multi-terrain there are quick buttons that apply settings from one terrain to all terrains. These buttons are in more components like the tree and the object layer, which apply settings for example one tree to all the trees in a layer.
Terrain Composer 2
- WorldComposer multi-resolution terrain tutorial, how to create huge terrains like in this tutorial that is 922 x 922 km and have a very detailed center. This is the same terrain.
- Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
- For nearly a decade, World Machine has been the go-to terrain generation tool for 3D artists. More than 8,000 customers have chosen WM to create terrain for AAA game titles, visual effects,.
The auto generation option makes it very easy to see changes you make directly in the Scene view. This allows for much faster work flow as well as learning curve. The unlimited multi-level placement makes it possible to create endless detailed Scenes, where you for example create a whole city where the outside of the building has a garden and the inside of the building is furnished, and with objects on and around the furniture, etc.
TerrainComposer2 pre-trailer This is just a quick demonstration of what I'm preparing for the TC2 release trailer. I hope you like it;) http://www.terrainco. Yoav Landau, Composer: Battle for Palace Objects Reloaded. Yoav Landau is a composer and writer, known for Battle for Palace Objects Reloaded (2017), TOME: Terrain of Magical Expertise (2011) and The Living Tombstone feat. OR3O: Basics in Behavior (2018).
In the ‘Screenshot’ page you can see different screenshots of what I made so far with Terrain Composer, the terrains I made inbetween programming, much and much more is possible.
Unity Terrain Composer
![Terrain Composer Terrain Composer](/uploads/1/1/8/7/118794929/175760769.jpg)
Video quality can be set higher in settings at the right buttom of the video screen.
New Video about 100% procedural heightmap and splatmap creation from scratch.
Worldcomposer
This is a runtime video of terrain made with TerrainComposer from the tutorial video on the video page. On the video page you can find more videos.